Saturday, March 3, 2012

In Civilization IV, how do you combat inflation?

I was rolling along in Civ IV: Beyond the Sword when I must have over-expanded. My old strategy of establishing footholds in new regions %26amp; creating dominance in the "new world" has apparently caused massive inflation and I don't know how to salvage the situation. My peoples are on strike most of the time %26amp; I can't get any research done. Will changing civics do the trick? More merchant specialists? Give away money-sucking cities to other civs? Help!In Civilization IV, how do you combat inflation?
Your maintenance costs (i.e., lost gold per turn) are the cause of your problem. Furthermore, you are probably not generating enough revenues (i.e., gained or generated gold per turn).



The solutions are as follows:



(1) Build Courthouses, which reduce maintenance (i.e., lost gold per turn) by 50%.



(2) Build Banks, which increase revenues (i.e., gold per turn) by 50%.



(3) Build Markets, which increase revenues (i.e., gold per turn) by 25%, and allow you to add up to 2 merchants to the population of each city with a market.



(4) Build Grocers, which will increase revenues (i.e., gold per turn) by 25%, and allow you to add up to 2 merchants to the population of each city with a grocer.



(5) Build the Wall Street National Wonder in your city with the highest revenues (i.e., gold per turn), which will increase its revenues (i.e., gold per turn) by 100%, and allow you to add up to 3 merchants to that city's population.



TO FIND OUT the amount of your REVENUES and MAINTENANCE COSTS for each your cities, press the %26lt;F1%26gt; key. You will see a display with each row representing each of your cities, listed in chronological order by the date when they were founded. Among the columns are GOLD, which shows how much gold revenues are generated per turn by the city, and MAINTENANCE, which shows how much gold is lost each turn because of maintenace costs.



(6) Choose one of these civilizations as your starting civilization:



(6A) An American civilization will allow you to build Malls in each city, increasing revenues (i.e., gold per turn) by 20% (instead of Supermarkets, which add nothing to revenues).



(6B) An English civilization will allow you to build Stock Exchanges in each city, increasing revenues (i.e., gold per turn) by 65%, instead of Banks, which only increase revenues by 50%.



(6C) A Holy Roman Empire civilizaiton will allow you to build a Rathaus in each city, reducing maintenance (i.e., lost gold per turn) by 75%.



(7) Try to be the first civilization to research each of the 7 religions. Then, when a Great Prophet is born, use him to build a religious World Wonder. The following world wonders correspond to each of the religions: The Temple of Solomon (Judaism), The Church of the Nativity (Christianity), The Masjid Al-Haram (Islam), The Kashi Wishwanath (Hinduism), The Mahabodhi (Buddhism), The Kong Miao (Confucianism), The Dai Miao (Taoism). When you have these world wonders, the city in which they are built receives 1 gold unit (revenue) per turn for each city into which that religion has spread.



(8) Add as many merchants to the population of as many cities as possible. Each merchant adds 3 gold units (revenues) per turn.



(9) After you have added the maximum number of merchants for a city, add as many priests as possible. Each priest adds 1 gold unit (revenue) per turn.



(10) Add Great Merchant super specialists to the city with the largest revenues (i.e., the most gold per turn). Each Great Merchant adds 6 gold per turn to the city where it is located.



(11) Add Great Prophet super specialists to the city with the largest revenues (i.e., the most gold per turn). Each Great Prophet adds 5 gold per turn to the city where it is located.



(12) Add Great Artist super specialists to the city with the most revenues (i.e., the most gold per turn). Each Great Artist adds 3 gold per turn to the city where it is located.



(13) Build as many temples as possible in as many cities as possible. Each temple that you build in a city will allow you to add one priest to that city's population.



(14) Build as many cathedrals (Jewish Synagogue, Christian Cathedral, Islamic Mosque, Hindu Mandir, Buddhist Stupa, Confucian Academy, Taoist Pagoda) as possible, particularly in your largest revenue-generating cities (i.e., cities with the most gold per turn). You can only build cathedrals in at most 25% of your cities, because you must build 4 temples in the corresponding religion before you can build a cathedral. Each cathedral allows you to add up to 3 priests to the population of the city where it is built.



(15) Build the Versailles World Wonder in a city centrally located near other cities that have high maintenance costs (i.e., lost gold per turn). Versailles reduces maintenance costs (i.e., lost gold per turn) in the city where it is located, and also reduces maintenance (i.e., lost gold per turn) in nearby cities.



(16) Build The Temple of Artemis Worldl Wonder in your city with the highest revenues (i.e., most gold per turn), which will increase revenue (i.e., gold yield) from trade routes by 100% in that city, and adds one free priest to the population of that city.



(17) Build The Great Lighthouse in your largest coastal city, especially if you have many seaport cities, because it adds 2 trade routes to each coastal city, increasing revenues (i.e., gold) in coastal cities.



(18) Build Angkor Wat World Wonder in your city with the highest revenues (i.e., most gold per turn), which enables you to add up to 3 priests to the population of that city.



(19) If you have created one or more of the religious world wonders, build missionaries for that religion until you have spread that religion to every accessible city, including cities in other civilizations, since every city to which a religion is spread will add one gold per turn to the city that contains the corresponding religion's world wonder.



(20) Later in the game, when you have researched Corporations, spread Sid's Sushi Company (by building Sid's Sushi executives and sending them on corporate missions) to as many cities as possible, including cities in other civilizations, especially if you have many coastal cities, and you have plenty of Fish, Clams, Crabs, and Rice. Sid's Sushi Company is one of the best corporate generators of revenues (i.e., gold per turn).



The above 20 suggestions are good strategies for reducing maintenance (i.e., lost gold) and increasing revenues (i.e., gold per turn), but I could add many other suggestions which might fill a manual.In Civilization IV, how do you combat inflation?
Please read this.



http://forums.civfanatics.com/showthread鈥?/a>

Im pretty sure every question or concerned is in this very thread concerning inflation.



http://forums.civfanatics.com/showthread鈥?/a>

And this to(also its quiet the same).



Here are some key statements that are in the threads.



""Inflation increases every turn. There is nothing you can do about it. It is a game mechanism that is there to increase the cost of everything.""



""Inflation increases over time, and there is little you can do to affect it. It's a fudge factor put in for balance reasons, for which "inflation" is just a convenient name. It has nothing to do with real life inflation.""



""Inflation is the reason you may have +5 gold 1 turn, +4 the next, +3 a few turns later, eventually leading to loss of money""



After you read all that if you want to. You most certainly want to check this thread as it tells you an effective way to understand the inflation with formulas and calculations and also ways that can offset it!

http://forums.civfanatics.com/showthread鈥?/a>

Hope you find what your looking for here.





In Civilization IV, how do you combat inflation?
Well Dave, it is probably not inflation so much as it is routine city maintenance that is killing you. Inflation isn't helping, but if the sudden addition of new cities on separate continents is what sent your economy into the tank, its more a problem of distance from your palace than it is inflation.



If you are interested in keeping those overseas cities for yourself, you have three options. (Reasons for keeping them include going for a domination victory, inability to give them to a friendly civ and/or create a new colony with them, or maybe they have some really useful wonders in them like the United Nations or the Pyramids.)



Option 1: Build either the forbidden palace or Versailles in one of those cites. That will immediately drop the maintenance down to almost nothing, and you'll be back in business.



Option 2: Switch your civic to State Property. There are a few down sides to this, but the maintenance problem will go away immediately.



Option 3: Switch your civics to whatever ones generate the most gold in your home cities, do what you can to maximize gold in those cities (meaning, change your city assignments to have your people working the commerce generating tiles) while you immediately start building courthouses in every single overseas city. Once the courthouses are up, you should be able to ease up your gold emphasis in the home cities, and then come up with a plan for what you are planning to do with those cities on the other continent.



If you are getting close to the domination victory, and can't switch to state property for some reason, then build those courthouses and keep taking enemy cities until you reach the domination limit. If you can switch to state property, DO SO, and then keep taking enemy cities until you win.



If you want to keep those cities, because they will one way or another help you win the space race, then build courthouses and one of the two wonders I mentioned above. After that, you can go about your business as usual. If you've already build the forbidden palace on your home continent, make a note to yourself not to do that again. If somebody else has already build Versailles, take a look at the victory advisor screen (top cities, wonders window) and see if it happens to be in a city close to where your new overseas cities are. If so, I would recommend sending your troops over there ASAP, and capturing it for yourself. Hell, it was war that got you into this situtation, it can also get you out of it.





On a related note, I often find that the solution to making enough gold to support new overseas cities is to have a couple super commerce cities on my home continent. I prefer to have a couple cities with lots of cottages and all of the commerce multiplying buildings in it (Market/grocer/bank and library/university/observatory). If I'm lucky and have a religious shrine in one of those cities, I'll also build Wall Street in that city.
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